Tag Archives: video game

Top Reasons I Haven’t Blogged Lately (Reasoning vs. Reality)


Later is the New 'Now'

It has been a long time since my last post, and I thought I would offer some excuses reasons I have not updated Worthless Genius in a while.

So, hit the jump if you would like to read my pathetic attempt to justify my absence.

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Video Game Ratings Are Worthless

Note: This is not meant to be a post about how the ESRB ratings system itself is worthless, rather that there is a giant portion missing from the concept: parental involvement.

I recently purchased The Sims 3 for my wife, and we had a short discussion about the opinions some parents had over the “sexual content” in the previous Sims games.

Though I’ve been involved in all kinds of gaming communities for M-rated games, I failed to understand how a parent could be outraged by such a small thing in a video game that they themselves bought for their children.  It was only then that I realized that these parents were completely clueless about the games they were purchasing for their children, then had the gall (or stupidity) to be angry at the game companies for the content that the parents allowed their children to experience.

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Audio in Modern Computing

With all the focus today on creating modern and more interactive interfaces with the computing platforms we use on a daily basis, it seems to me that we are focusing mostly on the senses of touch and sight, and neglecting the roll that sound could play in the way we use our computing devices.

I realize that most devices are targeted to work with a large variety of consumers, thus allowing someone to use a PC without needing to be able to experience audio-specific cues, but I have to wonder what sort of new ideas could come out of modern interface design if developers were allowed to use audio in a more functional manner.

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Project Visions: Dimenxia

I took a little break from blogging yesterday, as I didn’t really have the writing spirit in me. We did not go to the movies this weekend, due to a friend’s wedding.

Today’s Project Visions post will be about a project that I have been working on and off for about 7 or 8 years. This project is named Dimenxia, and is part of the Overneath Project.

Dimenxia started out as some scribbles and sketches on a sheet of notebook paper during a particularly boring and uneventful day in high school. Though I had no idea what kind of life it would take on in subsequent years, I poured my brain into the story, which grew ever larger and epic with each passing day.

Originally, I had planned for Dimenxia to be told in an interactive format, such as a video game. I’ve become increasingly aware that creating a video game is not only a lot of work, but weaving a storyline sufficiently into the work is an even harder task. Therefore, I plan on completing the whole storyline in as detailed a way as possible, then seeing what future works can be had from the story.

The Overneath Project is a series of stories that share a “universe“. As it is now, there are three distinct stories, with enough planning and ideas to each be cast into novel form. These three storylines are: Dimenxia, The Good Doctor and Epoch.

As it stands now, the vast majority of the content is completed for Dimenxia, including an outline, 9 chapters (about 10,000 words) and a large amount of concept artwork. The Good Doctor at one time had about three chapters completed, but an ill-fated USB flash drive incident caused the loss of the whole work. Epoch exists only in short outline form as it stands, with a few mathematical algorithms, graphs and equations that dig deep into the happenings of the Overneath universe.

Recently I have been writing more and more for Dimenxia, and am hoping to get a nearly-finalized form completed by the end of this year. Whether that is a tall order or not remains to be seen. If I continue at the current pace, I will be able to have upwards of 80,000 words completed. I’m not completely sure if the entirety of the Dimenxia storyline as it stands would fit into an 80,000 word volume.

Without going into any detail about the specific storyline, I’d like to set the background for the first novel saying that it takes place in the near past, as well as the near future. No fancy flying cars or giant robots, but it does have a very sci-fi feel to it.

Dimenxia will take place in the 1990s-2010s, The Good Doctor in the 1970s, and Epoch will be in no specific time, but more along the lines of “all time”.

The stories center around a fictional town, Hawksgrove, WV. There we will see the majority of the action in the first two novels, and at least some part of the story in the third.

Why am I telling you all this, but still being cryptic? First, I don’t want to give away some of the amazing twists that will be happening. Second, at this point, all of my research and writing is scattered throughout various notebooks, binders, sketchbooks and digital formats. This notion is going to lead itself to a series of Software Spotlight articles, in which I will attempt to find a sufficient program or web-based set of applications to collect, organize and complete these works.

I want to say from the outset that the thing I fear most about writing these stories is that they will be seen as derivative materials. In no way am I trying to draw from works already published, but I feel like the ideas are being used elsewhere as plot devices. I fear that because the ideas are collected in such a way that some other work that is already out there will end up being viewed as the inspiration of these stories.

These stories are completely original, and have taken on a life of their own. I hate to be cliche about such things, but I truly feel as if these stories exist, and I’m just the chosen method for writing them down and bringing the attention of outsiders to them. That sounded way too ethereal for my intentions.

So, look forward to a series of articles based around the idea of finding a suitable platform for collecting thoughts, ideas, scanned documents and finished works.

Post #100!

I can’t believe that I’ve made it this far. 100 posts, WOW. I haven’t stuck to something like this before, and I’m really excited that I’m still here taking things on.

Though, we’ve been through a domain change, several starts and stops, we’ve chugged along at a decent pace.

The first article was posted on 04/23/2008. It’s been 171 days since then, which means there was an average of 0.58 posts per day. Now this is far below what I am hoping for the future, but it sure is a start. I’d like to take a few moments and write about a few posts that marked points in the blog’s life.

In this time, I’ve been through a job, struggled to find another one, and ended up going to back to college to get that degree that I’ve been chasing for a long time. This has been a hard decision, and it has contained a lot of work, but it’s been a wonderful ride so far, and I hope to see things increase in funness into the future. With the changes to scheduled posts, and all the other stuff going on, I expect this next 100 posts will be the best yet.