With all the focus today on creating modern and more interactive interfaces with the computing platforms we use on a daily basis, it seems to me that we are focusing mostly on the senses of touch and sight, and neglecting the roll that sound could play in the way we use our computing devices.
I realize that most devices are targeted to work with a large variety of consumers, thus allowing someone to use a PC without needing to be able to experience audio-specific cues, but I have to wonder what sort of new ideas could come out of modern interface design if developers were allowed to use audio in a more functional manner.
Part 4 of our feature on improving our education system using modern technology and the iGoverness idea comes straight from Part 1, Part 2 and Part 3. If you have not read Part 1, Part 2 and Part 3 yet, please go back and read them so that you know the motivations for the following article.
When originally envisioning this vast project, I had the idea that I wanted to use my son as the first student for this process. He will still be going to school as a normal child would, but I would like to provide him an extra tutor for anything I can think of that he would need later in life. In effect, this would help me mature this project along with my son’s knowledge, thereby helping to flesh out the majority of the program as time goes on.
I began thinking about the timeline of the overall project, and when I would want to get started. As I was watching my 2 year old son sitting at my computer chair, engrossed in Sesame Street’s website, watching Big Bird asking him to click on the objects that start with the letter “B”, I realised that there is a lot of things we need to do before he could be able to truly navigate any interface, let alone a program that is going to help teach him for the rest of his life.